TRIPGATHER​ Mobile App Case Study

“Making traveling simple as pie.”

UX role
User Research
Interaction
Visual Design
Prototyping & Testing
Information Architecture 

Tools
Figma, Miro, Trello, 
Google forms, Otter

OVERVI EW

Problem

How might we create a travel app that our customers are successful based on collaboration with the group travellers’ ideas and expectations, simplify the travel planning process, allow for detailed travel planning ahead of time and give the flexibility to quickly lookup and adjust the plans on transportation time due to unpredictable reasons to use the Trip Gather app?

Solution

TripGather’ was designed to achieve an easy and efficient way to organize trips and reach a consensus on itinerary amongst a group of fellow travelers.

Imp act


Usability Testing Round 2

Usability Testing Round 1 

Proto Persona

Starting the Process
Conducted user interviews to collect qualitative data. Synthesizing the data that was collected into proto-persona, empathy and affinity maps created an ideal user-persona.

Research Plan

Ten participants conducted the survey, ages 26-35, who interact with the community. Our team set up for the quantitative research to look into how users experience in looking for a non-profit website, and what experience to donating money before.​ 

Background: Travel planning is a lengthy and time-consuming process involving discovering an ideal travel destination by browsing social media sites, searching for travel information, and reading reviews from numerous travel apps. ‘Trip Gather’ is a mobile app that helps people who vacation in groups to collaborate their ideas and expectations for their travel plans and be encouraged to participate in the planning process

Objectives: This study aims to understand users how communicate with their peers and understand the user's decision to simplify choosing travel planning.

Research Schedule
March 12-14th, 2022         
User Interviews, Online Survey Distribution

March 15, 2022                  
Synthesize research using an Affinity Diagram
March 16, 2022                   
Empathy Map
March 17, 2022.                  
Create User Personas

User Research: Interview Notes

To better understand the planning process, I conducted six interviews via Zoom during the COVID pandemic. The commonalities among these demographics were a love of travelling in groups but concerns about the places with inconvenient traffic and want to make a clear itinerary schedule.

Affinity Map: Before

Affinity Map: After

Once my user interviews were completed, I could construct an affinity diagram from the re​sults. It allowed me to process, sort, and identify critical insights into the information we gained from the users. I generated and consolidated the data related to the product and the problems that I wanted to solve.

Empathy Map

I created this empathy map to collect what our users do, think, feel and say so I can get a better understanding regarding their experience.

Guerilla Test Analysis

Final Thoughts

As it is the first project I have completed by myself, there were various UX, UI and visual design aspects I had to learn how to use the tool Figma. 

Key Takeaways

- Learning empathy is an ongoing process; I learned to be open to the idea and open to different experiences and ideas that come with it.
- Test early: If I were to do this project again, I would test the prototype in Figma. I have learnt a lot about the user’s behaviour when using the app. 
- Better Competitive Analysis: I wish I had done more research on what travel planning apps already existed before starting my project. 

Next Steps
- Enhancing the prototype and evolving the concept more to the best practices.
- Continue on the high-fidelity mockups and continue the user testing using prototypes to ensure the design is handed off to developers after thorough user testing, increasing the possibility of bringing a successful app to the users.